Monday, 18 April 2011

Final Update For Corridor


Yup, they're about done. Need some texture tweaks here n there.

More to come.

Updates might be slow after this due to an ongoing uni project. -Stay posted! :)

Sunday, 3 April 2011

Game Asset Update


Update on game assets!

Corridors that will link each room are almost complete. Still to add are stepping stones in the sand path, foliage and aesthetic pleasers (sand piles/flume), torches for the wall then finally when everything is finished and laid out... the models will require further optimising to accomodate a mobiles performance power. The textures will also have a final run over before placing ingame.

More to come!

Saturday, 2 April 2011

Quetzalcoatl - Final


Finalised Quetzalcoatl design, with a sketchy reference sheet to hopefully help understand the pieces!

Edit: Image links weren't working so...

Saturday, 26 March 2011

NPC Concept



Idea for Mayan themed NPCs.

Update: Re-uploaded as .png.

Mayan Hub Design


Flooring design for the initial hub room of the Mayan Level.

Sunday, 20 March 2011

Mayan Corridor Style Sheet


A few rough example ideas for the corridor of the Mayan level. Lacking in detail, just to show shape/ idea.
Spelled corridor wrong. fff

Tuesday, 15 March 2011

Quetzalcoatl WIP


A work in progress image of the Mayan level Boss, based on Quetzalcoatl.

Tuesday, 8 March 2011

Saturday, 5 March 2011

Asset Update:

Some assets have been created as part of the Mayan Dungeon aesthetic.

Mayan Vase:

http://www.meshbin.com/m.php?id=4d7016a62b7a5

Mayan Doorway:

http://www.meshbin.com/m.php?id=4d6fe14843703

Mayan Brazier:

http://www.meshbin.com/m.php?id=4d72655c33806

Models by Malloy (Louis Melling)
Textures and Concepts by Sam (Sam Reynolds)

*Requires Unity Web App to view in web browser.

More to come...

Saturday, 26 February 2011

Few More Ideas


Few more ideas. A couple major level components concepts, and few props.
Reworked the doorway so it should be usable in a DC view, and designed a pathway.
Stairs are sketchy and basic, but should give an idea I can build upon given feedback.

Saturday, 19 February 2011

Mayan Theme Concepts


Few basic prop concepts created for the Mayan theme dungeon, to begin to establish a basic aesthetic to follow.

Used reference from the Mayan city Chichen Itza.

"I saw the dull yellow eye of the creature open..."

It is born... The independent project of some students, hoping to create a phone game app that along the way will provide experience for future projects as well as their educational assignments.

These efforts consist of Louis Melling and Sam Reynolds.

The game itself will be made and compiled in the Unity 3D engine which we were introduced to on our Game Art Course at Farnham UCA. It will be culminated up of humour, beauty and immersion. Following a favoured style of the dungeon crawler and hand painted art style commonly appreciated by the masses today.

The story of this project is as follows:
  • Boy of 14/15, early teens (the player) is idling about with nothing to do.
  • A wizard approaches the boy with an offer of reward for a small deed
  • Questioning the wizard the boy finds out the wizard requires him to look after his cat whilst hes on vacation.
  • With promise of financial reward the boy accepts the offer on the condition he doesn't touch the wizards staff (lol) and the wizard departs to Barbados.
  • After the wizard is gone, the cat decides to be adventurous and darts off away from the boy and into a neighbouring dangerous territories...
  • Worried about the cat not coming back and the wizard being mad, he takes the wizards staff of power and descends into these dangerous territories.
So yeah basic outline of the intro there... The player enters dungeon areas and has to defeat his way through hordes and solve puzzles to rescue the cat at the end.

Chosen themes for dangerous territories:

  • Mayan Temple
  • Dark Forest
  • Graveyard/Crypt/Tomb

Story board + Concept art coming soon....